# OrgKind

> Kinbarrow modding reference — content tree `b2f73c2ab65ff925`, version `0.2.0+main.a22009f4c`.

An ORGANIZATION KIND: the typed character of a guild/faction — the source of truth its hall, its muster, and its combat archetype all derive from. Stored as the `ORG_KIND` prop on an org node; the substrate that lets towns differ (a thieves' guild here, a merchant guild there) instead of stamping every town from one mold. Parses as OrgKind; file stem == id.

**Note on syntax:** these files are RON, not JSON. The shapes below are exact,
but punctuation follows RON — read a real `data/*.ron` file alongside.

## Fields

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `archetype` | `string` | optional | The combat loadout archetype creature id its soldiery fields, folding the old `org_archetype` read. Absent = its members bear no borrowed kit (they fight in their own arms or their class's). |
| `hall` | `string` | optional | The buildings/ type this kind raises as its hall — the watch house, the den, the shrine, the tower. Absent = a kind with no fixed seat (a roving outlaw band). |
| `id` | `string` | required | Authored id. |
| `muster` | `Muster[]` | optional | The weighted class MUSTER: what its activated members become, mostly the first but with the asymmetry that breaks homogeneity (a thieves' guild is mostly rogues, but the odd ranger or hedge-wizard fell in with them). EMPTY = a kind that musters nobody (the merchant/craft guilds — their members stay classless commoners, the cheap-NPC floor). |
| `name` | `string` | required | Authored name. |
| `source` | `Source` | required | Authored source. |

## Nested shapes

<a id="muster"></a>

### Muster

One weighted entry in an org kind's class MUSTER: the class its activated members draw, and how often relative to the kind's other entries.

| Field | Type | Required | Description |
| --- | --- | --- | --- |
| `class` | `string` | required | A classes/ id — the class this entry spawns. |
| `weight` | `uint32` | required | Relative weight in the kind's weighted draw (any positive integer). |

<a id="source"></a>

### Source

Every file's top-level value carries `source`.

<a id="source--srd51"></a>

#### Source::Srd51

SRD 5.1 — retained nonconflicting catalogue material.

<a id="source--srd52"></a>

#### Source::Srd52

SRD 5.2.1 — the 2024-revision System Reference Document, the same CC-BY-4.0 grant as 5.1 and the current rules chassis. Its files carry the `.srd52.ron` suffix so provenance reads off the path; see `data/README.md` for which document rules a given value.

<a id="source--original"></a>

#### Source::Original

Original content authored for this game (not from the SRD).

<a id="source--phb2024"></a>

#### Source::Phb2024

Material transcribed from the 2024 Player's Handbook. This source is not redistributable by this project and belongs in a `phb2024` mod.

<a id="source--dmg2024"></a>

#### Source::Dmg2024

Material transcribed from the 2024 Dungeon Master's Guide. This source is not redistributable by this project and belongs in a `dmg2024` mod.

<a id="source--mm2024"></a>

#### Source::Mm2024

Material transcribed from the 2024 Monster Manual. This source is not redistributable by this project and belongs in an `mm2024` mod.

<a id="source--tce"></a>

#### Source::Tce

Material transcribed from Tasha's Cauldron of Everything. This source is not redistributable by this project and belongs in a `tce` mod.

<a id="source--xge"></a>

#### Source::Xge

Material transcribed from Xanathar's Guide to Everything. This source is not redistributable by this project and belongs in an `xge` mod.


